(You can change this in the plugin parameters) What doesn't feel great is leveling up and seeing that you have more HP and MP to heal back because the game you're playing doesn't have such a system. So many RPG's do this and whenever it happens, players feel great about it. Leveling a character will fully recover their HP and MP.
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Only regular attacks will still be affected by hit rates. Skills will use the success rates dictated inside of the database and no other outside factors. If the player uses a non-attack physical skill, the accuracy will ignore the actor hit percentage value because it's left by default at 95%, which happens way too often due to the unbalanced accuracy calculation of RPG Maker MV. Hit Rate Stacking: stacks skill accuracy in favor of the player.
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There is no reason to punish a player because they find a facet of your game unenjoyable to play. So if they want to escape a battle, let them escape the battle at a 100% success rate. Not every player wants to deal with your game's battle system because of reasons. (You can change this in the plugin parameters)Įscaping battles will always work. This will fix the problem by putting in a calculation for a minimum number of steps instead of just a 1 to X value. The biggest complaint I've ever seen across so many RPG Maker games is the awful random encounter rate thanks to RPG Maker's horrible formula for it.
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(You can change this in the plugin parameters)Įncounter Rate Minimum: Players are now given a minimum number of steps before a random encounter battle. Do it for them and reduce the amount of jump scares players get when they turn on your game for the first time ever and the music blows out their eardrums because it is at 100% volume. (You can change this in the plugin parameters)ĭefault Options Settings: Players will almost always turn on Always Dash, Command Remember, and lower the volume settings for your game. This is because left-aligned text on that command window makes the screen look terrible when the title of your game is centered (assuming you are letting the game write out your game's title name). Here is a list of everything that is changed:Ĭenter the text in the title command window. Some changes are made for the purpose of reducing stress while other changes are made for aesthetic reasons to make the game look more pleasing on the eye. This is a RPG Maker MV plugin that will change various parts of your game to show that you care for your players' mental healths to make it less stressful for players to play through.